![]() Go to the Character Options (You can hit 'N' to shortcut there), and convert to Non-Standard. 6) Using the iClone 3DXchange Pipleline, import the main FBX file (e.g. Save to Assets, Download, and unzip into a folder. 5) Find some animations (I choose the Melee Combat Pack, which contains a series of sword wielding animations). You do want the Standard Skeleton, which gives you the most bones. You can also enabled Shape Blends, but I don't think that matters. Select the 'Standard Skeleton', which should be default. The Mixamo algorithm will auto-rig the character. 4) Once uploaded, you will be connected to the Mixamo website. ![]() 3) Upload the character using the 'Save to Mixamo' option on the upper right corner. You can save time by right-clicking on a piece, and selecting the matching components. ![]() 2) In Adobe Fuse, piece together standard character (I chose the base male). 1) Create an Adobe account (free), and download Adobe Fuse. You can do this using the free auto-rigger on their website, but Adobe Fuse characters are set up better, so you don't have to clean up the imported animations afterward. Greetings, This is a brief tutorial on how to bring Mixamo's animations into iClone using Adobe Fuse.
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